Counter-Strike: Situation Zero
Counter-Strike: Situation Zero
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Info
Developer(s)
Valve Company
Gearbox Software program
Ritual Entertainment
Turtle Rock Studios
Writer(s)
Valve Corporation
Vivendi Universal Publishing
Release date(s)
March 23, 2004 (Windows)
March 6, 2013 (Mac OS X, Linux)
Mode(s)
Single-participant
Multiplayer
Rating(s)
ESRB: Mature
PEGI: 16+
Counter-Strike: Condition Zero (CS:CZ) is a first-particular person shooter video recreation and the sequel to the original Counter-Strike. The sport was released in 2004 via each retail shops and Steam and uses the GoldSrc engine. Situation Zero options a multiplayer mode, which options up to date character models, textures, maps, and different graphical tweaks. It’s bundled with a copy of Counter-Strike regardless of how you buy it.
In contrast to different Counter-Strike games, Condition Zero additionally incorporates a single-player mission pack with the participant unlocking maps and more environment friendly bots as they cross sure necessities for each map whereas playing as a Counter-Terrorist. These requirements embody targets similar to “kill three enemies with a Clarion 5.56” or “win a round in forty five seconds”. This recreation mode is called Tour of Obligation.
There is another single-player mission pack known as Deleted Scenes. To date, Situation Zero is the only game within the franchise that options a single-player campaign.
Condition Zero is thought for introducing the Counter-Strike bot, though the Xbox model of Counter-Strike was truly the first sport within the series to incorporate it.
As of April 15, 2009, Counter-Strike: Condition Zero is without doubt one of the ten most performed Half-Life modifications by way of gamers, in keeping with GameSpy.[1]
Contents
1 Gameplay
2 Recreation modes 2.1 Single-participant – Tour of Obligation
2.2 Single-participant – Deleted Scenes
2.Three Multiplayer
3.1 Hostage rescue
3.2 Bomb defusal
3.Three Assassination
4.1 Listing of maps
10.1 Bots
10.2 Element textures
10.3 Mapping, modding and modifying tools
10.4 Content material supply and anti-cheat
Gameplay
Game modes
Counter-Strike: Situation Zero was originally designed to introduce a single-participant Counter-Strike expertise and subsequently it has extra in-depth single-participant modes accessible than other entries in the collection. In addition to two totally different single-participant modes, the standard multiplayer mode can be out there.
Single-participant – Tour of Obligation
Tour of Obligation map choice menu
The Tour of Obligation single-player mode is the principle single-participant mode in the sport. It allows players to play common multiplayer maps in an arcade-like single-participant experience. Each map has a certain quantity of aims which embrace killing a specific amount of enemies or rescuing hostages. Normally, some restrictions comparable to achieving the aims with a particular weapon or within a certain time frame accompany the objectives. The fundamental setting could be very just like a daily multiplayer recreation as the sport utilizes the new bot AI to allow the possibility of getting crew mates and enemies in the game. When these aims are completed, the participant earns a repute point. Reputation factors are needed to unlock the following set of maps and they’re additionally used to recruit new or better group mates.
Beginning with version 1.1, the game helps the likelihood of creating customized campaigns for the game mode. Since the release of this assist, numerous unofficial campaigns have been launched on-line.
Single-participant – Deleted Scenes
The Deleted Scenes part of the sport is included as a separate bonus sport. This half consists of major parts of the work finished by Ritual Leisure for his or her iteration of the game. There are major differences in game mechanics and weapon stability on this sport mode compared to a Counter-Strike multiplayer game or the Tour of Duty mode. This recreation performs more like a traditional linear shooter like Half-Life than a multiplayer game of Counter-Strike.
Multiplayer
While it was originally deliberate to have cross-compatibility between online gamers of Counter-Strike and players of Condition Zero,[2] the two games feature completely separate multiplayer communities in a much criticized move. For the most half, the multiplayer sport itself is equivalent to that of the original Counter-Strike.
One main difference is the ability to add bots to servers. These bots operate very similar to any other player taking on regular player slots. The server admin can freely select the amount of bots they want to incorporate in a server, thus additionally it is potential to play a multiplayer game solo with out different human gamers using bots.
Situations
Counter-Strike: Condition Zero consists of assist for all of the situations from the original Counter-Strike (hostage rescue, bomb defusal and assassination). It is also attainable to play the escape situation, but no such maps are included by default and no effort was put into enabling support for this state of affairs for the bots or the Tour of Obligation game mode.
Hostage rescue
When Counter-Strike: Condition Zero was initially launched, the hostage rescue state of affairs was equivalent to that of the original Counter-Strike. Starting with version 1.2 of the sport, some quite major changes to the situation have been made.
The basics of the state of affairs still stay the same with Counter-Terrorists attempting to rescue the hostages (four in all new Condition Zero maps) by bringing them to the hostage rescue zone and Terrorists making an attempt to foil their plans. Victory will also be attained by eliminating the opposing group.
Hostages reacting to gunfire
Nonetheless, the hostage AI was up to date in version 1.2 to utilize a few of the identical routines as the bot AI does. Using these routines, hostages have gained the power to seek out their way to the hostage rescue zones by themselves, that’s until a terrorist approaches them through which case they are going to run back to their original location. Additionally they present feelings and react to their surroundings, signaling approaching Counter-Terrorists whether or not any Terrorists are nearby. As well as, hostages also have the power to climb ladders. Since this up to date logic is based on the bot AI, the absence of a bot navigation file for the map will revert the hostage logic to that of the original Counter-Strike.
The hostage models additionally received a make-over in version 1.2, coinciding with this major hostage rescue state of affairs replace. These models have been seemingly created by Turtle Rock Studios,[3] but they were based on hostage models created by Ritual Entertainment. As these updated models are laborious coded to override the hostage fashions specified by the map file,[4] it’s no longer doable to make use of map particular customized hostage fashions following this replace.
Bots additionally fully help this situation with Counter-Terrorists properly trying to rescue the hostages and Terrorists trying to defend them. The Tour of Responsibility sport mode also has several situation specific tasks obtainable for hostage rescue.
Bomb defusal
Bomb defusal features precisely like it does in the unique Counter-Strike. Once planted the bomb will detonate after a particular amount of time and successful detonation will lead to victory for the Terrorist group. One player on the Terrorist team starts off with a bomb which needs to be planted at one in all two bombsites. Counter-Terrorists may try to defuse the bomb and successful defusal yields victory to the Counter-Terrorists. Victory can be attained by eliminating the opposing team.
Complete bot support for the state of affairs is on the market and the Tour of Responsibility recreation mode additionally offers duties specific to bomb defusal eventualities.
Assassination
New VIP model
While no new assassination maps were introduced with Situation Zero, the actual fact that every one maps from the original Counter-Strike are included signifies that the lone assassination map Oilrig is a part of the sport. Gameplay remains similar to the original recreation, but other updates were made to help the situation. To complement the brand new player models, an upgraded participant mannequin is launched for the VIP.
The official bots additionally assist taking part in this state of affairs, but it may be argued that this help was mostly an afterthought. Bots that take the function of the VIP will properly attempt to reach escape zones in maps. However, they play like any common bot making no extra efforts at holding oneself alive. This is very apparent when a bot VIP runs out of the restricted pistol ammunition, as it’s going to try and cost at any encountered enemies armed solely with a knife.
With the introduction of customized campaign support for the Tour of Obligation mode, a scenario specific job for the assassination mode, which entailed killing the VIP, was additionally introduced. [5] However, regardless of this job getting carried out it doesn’t work correctly and may in fact never be achieved. [6] Additionally, beginning an assassination map through the Tour of Obligation sport mode will incorrectly establish the map as a hostage rescue situation during the loading display screen.
Maps
A complete of four maps had been added to the game submit-launch by way of game patches.
List of maps
Along with the new maps included with Condition Zero, all maps from the original Counter-Strike are additionally playable by way of Condition Zero. There’s out-of-the-field bot support included for all the new and original maps. The itemizing under solely contains the maps (or variations of them) that are part of Situation Zero.
*A few of these maps have been worked on by quite a few individuals and corporations. This lists the original creator of the map only; the person mainly responsible for the general geometry of the map.
Weapons and equipment
Counter-Strike: Condition Zero features precisely the same arsenal of weapons and tools as the original Counter-Strike. The opportunity of weapons exclusive to Deleted Scenes being launched was mentioned,[7] however this never happened.
Back when Ritual Entertainment was engaged on Counter-Strike: Condition Zero, that they had remade all of the weapon fashions in the game. Nevertheless, some individuals felt that a few of these fashions seemed too completely different from the original Counter-Strike weapon models. Therefore the fashions originally created by Ritual have been slightly modified after which introduced into Situation Zero beginning with model 1.1.[8]
Factions and participant models
When Counter-Strike: Condition Zero was initially launched, it had the identical factions as the original Counter-Strike. In * version 1.2, two new factions have been added: the American Terrorists Midwest Militia and the Russian Counter-Terrorists Spetsnaz.
Condition Zero was supposed to use the player models that Ritual Entertainment had created, however as a consequence of technical difficulties with these fashions the sport was initially launched utilizing the original Counter-Strike models. [9] Nevertheless, in model 1. 1 of the sport the enhanced participant models initially made by Ritual have been added to the sport. Homeowners of Condition Zero also can select to use these enhanced models in the unique Counter-Strike.
Listing of factions
Each group has five obtainable factions that players can select as their third-individual mannequin.
Development
The event of Counter-Strike: Situation Zero initially began in 2001 with Rogue Leisure engaged on the game, however development was overtaken by Gearbox Software relatively shortly attributable to considerations with the monetary stability of Rogue Entertainment. After about a yr of development, Gearbox Software determined to withdraw from the project and in mid 2002 Ritual Entertainment took over growth before the game lastly landed within the fingers of the comparatively younger Turtle Rock Studios in mid 2003.
Turtle Rock Studios had already been concerned with improvement of the game when Ritual Entertainment was in command of its development in the form of the official bots.[10] Internal playtests at Valve Software and early evaluations of the sport developed by Ritual Entertainment had revealed some severe short comings in its design.[2] Alternatively, the official bot created by Turtle Rock Studios had been very well obtained by the neighborhood and the press, which is why Valve Software program determined to offer Turtle Rock the duty of redesigning the sport from scratch in round June 2003.[11]
The design by Turtle Rock Studios drew some inspiration from sports video games,[7] and due to the success of the bots it turned possible to construct very versatile arcade-like missions for the game.[12] Whereas the design of the sport by Gearbox Software was by no means officially mentioned as a supply of inspiration, the similarities are quite apparent. As a substitute of completely scrapping the work completed by Ritual Entertainment, the decision was made to package it up as a bonus sport of kinds with the title Counter-Strike: Condition Zero Deleted Scenes.
On October 8, 2003 the model of the sport designed by Turtle Rock Studios was unveiled to the general public and it was to go gold by October 10, 2003 and be available at retail and via Steam on November 18, 2003.[12] Only a day after this version of the game had been introduced, it would find yourself getting leaked coinciding with the Half-Life 2 leak.[13]
By the time November 18, 2003 came around the game was nowhere to be seen. In keeping with Jess Cliffe, the game had been delayed resulting from work needed to be executed by the writer in finalizing international variations of the sport. [14] Soon, Valve Software program would also drag this into their on-going lawsuit with the writer Vivendi Universal Games claiming that Vivendi purposefully delayed the discharge of Situation Zero which made it miss the 2003 holiday season. [15]
Regardless of the lack of a release date for the title, Valve Software program decided to prepare a launch celebration for the sport on December 16, 2003. The event was announced to be open to anybody over 21 of age and was held on the Home of Shields in San Francisco. Attendees have been supposed to have the ability to play the final model of the sport at the event. [16] However, accounts by non-employees that tried to affix the occasion point out that it was in reality invite only and others have been turned away on the door. [17]
In an extra move of bad luck, Condition Zero was leaked for the second time in early January 2004. [18] Nonetheless, the next month on February 25, 2004 writer Vivendi Common Video games announced the long awaited release date of March 23, 2004 for the sport.[19] This time the game would now not slip, and after virtually three since the game was initially announced it was finally released on March 23, 2004.[20]
Put up-release, the game was updated with substantial new content material including higher quality character and weapon fashions, new maps, a brand new radar/location system and a significant change to the hostage rescue state of affairs.
On February 21, 2013 a beta of the game was made out there for Linux and Mac OS X and on March 7, 2013 assist for these platforms was formally released.[21]
Music and sound effects
Counter-Strike: Situation Zero utilizes some of the music initially composed by Zak Belica when Ritual Leisure was working on the game. In addition to music featured in the primary menu, a number of pieces are used inside the Tour of Responsibility game mode.
Enhanced sound effects have been launched to the game in model 1.1. While enhanced sound effects had been created by Zak Belica of Ritual Entertainment for a lot of the previous sound results (together with ambience and map specific sound effects), solely weapon firing sounds and player actions sounds have been replaced with enhanced versions. Not all of these had been taken immediately from the work by Belica as it was felt that a few of these sounds deviated too removed from the unique sound effects, thus many of these sound results have been remade.[5]
Interface
Recreation screenshot with tutor offering a trace (high-proper) and site indicator beneath radar
Counter-Strike: Situation Zero introduces an prolonged help/tutor system. This offers real-time assistance to new gamers of the sport based mostly on occasions that occur in the game. These embrace directions on the way to win bomb defusal and hostage rescue maps and the usefulness of special gear such because the defusal package. When spectating, the tutor will provide random hints relating to common gameplay. To prevent skilled customers from getting annoyed, the tutor can be disabled. Curiously, having the tutor enabled disables the kill feed.
A major replace was also made to the purchase menu in model 1.1 with the introduction of purchase packages. Players can configure a total of four totally different purchase packages that embrace primary and secondary weapons and equipment. There can also be the potential of configuring fall again weapons/equipment that shall be bought in case the participant is low on funds.
Another major change to the interface is the introduction of a location system to the radar, introduced in version 1.2. This system uses knowledge stored within the bot navigation files to name totally different areas of the map. When chatting, messages routinely embrace which area the players are in. Bots also utilize this information to supply voice feedback on e.g. where they have encountered enemies. As a result of the location information is completely separate from the map itself, it is possible to add assist for place names to custom maps without having access to the map supply. Condition Zero ships with navigation recordsdata together with the place name data for all new maps and the unique Counter-Strike maps.
Technology
A very powerful piece of new technology introduced with Situation Zero to the Pc platform have been the bots. In order to offer some enhancement to the dated look of the GoldSrc engine, detail texture assist was additionally introduced.
Bots
The bots which might be included with the sport have been developed by Michael Booth of Turtle Rock Studios and growth on the bots was started when Ritual Entertainment was nonetheless accountable for development on the sport. [10] While a bot had already been developed by Gearbox Software program for his or her iteration of the sport, this bot was scrapped and Booth began from scratch as he had a fairly different strategy for creating the bot. [10] Not like some other bot till the discharge of Condition Zero, this bot has the potential of automatically studying new maps, making it attainable to use it on most customized maps without requiring intervention by the consumer. [10]
This bot was beta examined by the public in the original Counter-Strike between June 5, 2003 and September 9, 2003.[22][23] Nevertheless, major advances in the habits of the bots had been made after this beta test. As said by Michael Booth, the beta tested bots have been “model one” and the bots introduced in Situation Zero have been “model one-level-5”.[24]
Due to the delayed release date of Condition Zero, the original plan for the bot to be launched in Condition Zero didn’t hold and it was the truth is first released as part of the Xbox port of Counter-Strike.
Detail textures
Coinciding with the release of Counter-Strike: Situation Zero, Valve Software added support for element textures to the GoldSrc engine. This support was enabled by utilizing code originally created by Ritual Leisure for the Xbox port of the sport. [25] Element textures function by having map particular textual content files which specify detail textures for every regular texture which can be blended on top of the common textures, providing a easy and comparatively inexpensive method of boosting the texture quality of maps. All the brand new maps included in Condition Zero ship with help for element textures.
Mapping, modding and enhancing instruments
As the map format used by Counter-Strike: Condition Zero is identical to that of the unique Counter-Strike, tools beforehand launched to enable designing of maps for the original sport can be used to design maps for Condition Zero.
Customized marketing campaign support for the Tour of Duty sport mode was added in version 1.1 of the sport via what was referred to as the Mission Creation Package. It additionally turned potential to create marketing campaign specific bot profiles and to assign customized fashions player models for bots. This included an replace to the sport mode that added support for brand new tasks to allow the creation of Terrorist-based missions and the inclusion of assassination maps. [5] Shortly after the release of custom marketing campaign support, a doc was added to the game which serves as a tutorial for creating new campaigns and customizing bots. This document also covers usage of the new duties that are not used in the official campaign.
On August 31, 2013, coinciding with the discharge of the Half-Life SDK on Steam,[26] the SDK was up to date to incorporate numerous prop fashions that had been created for Condition Zero during the event of the sport. Some of these prop models had not been beforehand launched as a part of both Condition Zero or Deleted Scenes.
Content material supply and anti-cheat
Counter-Strike: Situation Zero was released by way of retail and by way of Steam. In both case, the sport makes use of Steam for updates as retail copies of the sport embody a CD key which permits the game to be activated on Steam. Along with offering a technique of updating the sport, Condition Zero additionally makes use of the Valve Anti-Cheat know-how provided by Steam to combat dishonest.
Advertising and marketing and merchandise
Promotional buying and selling playing cards
As substantial amounts of selling materials had already been created for Counter-Strike: Situation Zero when Ritual Entertainment was creating the title, little new materials was produced and most advertising materials was reused. The ultimate box artwork of the game seems to be pretty much equivalent to the box art revealed for the earlier version of the game, which is probably going why the brand of Turtle Rock Studios was absent from the box artwork of the game.
The collection of 20 trading cards originally created to advertise the model of the sport designed by Ritual Leisure were now included as a pre-order incentive for the game,[19] despite the fact that material proven on them was exclusively part of the sport designed by Ritual Leisure.
Probably in an attempt to extend the appeal of the sport for Half-Life fans, it had been introduced again when Ritual Leisure was still creating Situation Zero that new “unique” footage of Half-Life 2 could be bundled with the game. [27] This footage was also included with closing retail copies of the sport. [28] Nevertheless, the footage truly originated from the E3 2003 showcase of Half-Life 2,[29] that means that it was in truth neither new nor exclusive and it was very outdated by the point the Situation Zero was finally released.
In addition, Prima Video games had beforehand accomplished the official strategy information for the model of the game designed by Ritual Leisure. [30] It would appear that this information was modified by adding info pertaining to the Tour of Obligation recreation mode, and knowledge pertaining to the six missions that were initially absent from the release of Counter-Strike: Condition Zero Deleted Scenes was removed. This may explain some oddities within the guide such as mentions of the Kidotai faction, the general MG 60 and the Legislation Rocket.
Reception
Counter-Strike: Condition Zero acquired a combined reception by the press, scoring a mean of 67/a hundred and 65/100 by GameRankings and Metacritic respectively.
The principle function of the game, the bot AI was typically praised, with Laptop Zone stating that the bots are “so clever they make your average online participant appear to be a baboon who’s been dropped at delivery”. GameSpot thought actions carried out by the bots like breaking home windows to succeed in certain areas extra rapidly had been outstanding.
Reception for the Tour of Responsibility recreation mode was quite mixed, with Computer Gamer criticizing the structure of the game mode and thought there was too little replayability. Laptop Zone alternatively applauded the decision to change the design of the single-participant mode to the more arcade strategy harking back to the type of gameplay initially promised from the sport when Gearbox Software program was growing it.
The Deleted Scenes portion of the game was considered a pleasant bonus, however GameSpot acknowledged that the decision to purchase the sport shouldn’t be made based on them because the missions had been so heavily scripted that they did not feel like Counter-Strike at all.
However, the dated engine of the sport was particularly criticized with reviewers stating that the game arrived too late and that the visuals were no match in opposition to other shooters released on the time.
Reviewers that had previously reviewed the model of Condition Zero designed by Ritual Leisure praised the choice to redesign the sport. Ultimately though, evaluating the review scores of that model to the ultimate model shows solely marginal enchancment in the scores.
Usually, reviewers concluded that Situation Zero was a very good purchase for people who had yet to play Counter-Strike, but that people who already owned Counter-Strike ought to move on it since they already had access to the most important half: the multiplayer element.
Regardless of the mixed reception by the press, the game could be fairly a hit in terms of gross sales. As of 2008, the sport had bought 2. 9 million copies via retail, outperforming Counter-Strike: Supply in retail gross sales. [38] This may occasionally in a roundabout way correlate to actual gross sales volume as Steam was more mature by the time Counter-Strike: Source was released, suggesting that in comparison with Situation Zero a larger share of Counter-Strike: Supply sales had been digital (via Steam) as an alternative of retail.
Behind the scenes
An older build of the sport, generally known as “cstrike_trs” (Counter-Strike: Turtle Rock Studios), was leaked with a number of other mods and the Half-Life 2 Beta in 2003. This build consists of the multiplayer and offline parts of the game with bot support, and spots a number of differences:
– The sport files include the bot voices earlier than they have been processed with a radio filter. – Minimize maps are included within this construct, along with a folder containing many neighborhood and take a look at maps. Some maps differ from their remaining variations. – The Tour of Responsibility campaigns features 7 tours instead of the released 6, all of which included a few of the minimize maps. – Bot of upper levels weren’t restricted to a specific amount of points. A participant could rent a 5 points bot early on within the marketing campaign.
Just like within the preliminary release of Situation Zero the following options weren’t but implemented:
Counter-Strike‘s fashions are used for players, bots and weapons.
References
↑ GameSpy – Prime Mods For Half-Life By Gamers. – Gear sets weren’t yet carried out. Archived from the original on 2009-04-15.
↑ 2.0 2.1 HomeLAN Fed : Exclusives : CS: Situation Zero-Turtle Rock Studios Interview. Archived from the original on 2004-06-09.
↑ 5.Zero 5.1 5. 2 CS-Nation – interviews – situation zero patch. Archived from the original on 2004-04-22.
↑ Ritualistic Boards – CS:CZ pores and skin data
↑ 4.Zero 4.1 CS-Nation – interviews – cz 1.2 interview. Archived from the unique on 2004-06-05.
↑ GitHub · ValveSoftware/halflife · Issue #1029 · [CZ] Repair broken duties for Mission Pack
↑ 7.Zero 7.1 IGN – Laptop Games: Condition Zero Interview. Archived from the unique on 2004-12-11.
↑ Ritualistic Boards – New Weapon Models that are not Rituals???
↑ Ritualistic Boards – The CS:CZ fashions
↑ 10.Zero 10.1 10.2 10.3 HomeLan Fed : Exclusives : Official Counter-Strike Bot Interview. Archived from the original on 2003-04-26.
↑ GameSpot – Situation Zero commotion has golden ending
↑ 12.0 12.1 Shacknews – Condition Zero Gold Friday. Archived from the unique on 2003-12-02.
↑ Half.Life.Together with.Condition.Zero.Read.NFO-ANON – anon-czero.nfo release date of October 9, 2003↑ GameSpot – Situation Zero goes idiot’s gold
↑ GameSpot – Valve prevails in cyber-café rights case
↑ Counter-Strike: Situation Zero – News – CS:CZ Launch Occasion. Archived from the unique on 2003-08-06.
↑ CS-Nation – articles – condition zero: arms-on. Archived from the original on 2003-10-30.
↑ Ritualistic Boards – Element textures
↑ Steam Neighborhood :: Group Announcements :: Half-Life 1 SDK replace released
↑ ComputerAndVideoGames.com – Computer Information: Unique Half-Life 2 footage quickly! Archived from the unique on 2004-12-05.
↑ CS-Nation – News – CS:CZ Launch Occasion
↑ CS-Nation – news – cs:cz leaked… once more. Archived from the unique on 2004-05-17.
↑ 19.0 19.1 Press Release – Counter-Strike: Condition Zero Ships to Stores
↑ Steam – Condition Zero Update Historical past
↑ Steam Group :: Group Announcements :: Counter-Strike: Condition Zero
↑ Counter-Strike Replace History on Steam↑ Counter-Strike Update Historical past on Steam.. Archived from the unique on 2007-01-11.
↑ Counter-Strike: Situation Zero Overview at Subsequent Stage Gaming! ↑ IGN – Counter-Strike: Situation Zero Overview
↑ Pc Gamer – Counter-Strike: Condition Zero Overview.. Archived from the original on 2004-05-07.
↑ Ritualistic Boards – Half-Life 2 Film in Situation Zero
↑ Ritualistic Forums – technique information
↑ GameRankings – Counter-Strike: Condition Zero for Laptop
↑ Metacritic – Counter-Strike: Situation Zero for Computer Reviews
↑ GameSpot – Counter-Strike: Situation Zero Overview
↑ GameStar – Mai 2004 (2004) IDG Entertainment Verlag GmbH. Archived from the original on 2004-04-08.
↑ Laptop Zone Magazine – Pc Evaluation: Counter-Strike: Situation Zero. Archived from the unique on 2007-10-11.
↑ Shacknews|Valve Reveals Lifetime Retail Gross sales of Half-Life, Counter-Strike Series
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